

Metal Slug lets you shoot in diagonals, but it’s a trick when you switch from vertical aim to horizontal aim with the machinegun. It plays perfectly well, move where you want then shoot horizontally. Guns, Gore & Cannoli, like many COOP games designed with controllers in mind, only features directional shooting for both the player and enemies. I will use Guns, Gore & Cannoli as a case study. Going back to the controls, here is some more detailed feedback on why I really couldn’t get into them, and likely never will as I do not have enough patience to stick around. Oh, how I wish that I could use the mouse! This made the fights all the more difficult and frustrating for us when we attempted the campaign… considering that we weren’t yet able to move and aim correctly in the first place. Just like the players, AI troopers have plenty of health points, and they are able to aim in all directions and even disarm the player. There are tons of enemy soldiers, so it is often overwhelming. The levels can be lengthy with no checkpoints and fearsome AI. However, don’t expect a smooth and accessible ride: it’s pretty hardcore. The dialogue is humorous, although the font can be too small to read. The first out of three campaigns that I played is surprisingly well made, with characters, dialogue, and a Wolfenstein vibe as a ragtag band of soldiers attempts to fight the Nazi regime during WWII. If that wasn’t all, there is a powerful map editor compatible with the Steam Workshop! There are also a lot of solo challenges, fighting against a bunch of AIs in many maps. In additions to the deathmatch modes, up to four players can attempt the survival mode or the campaign, whether online or locally. When skilled players are fighting, it is beautiful to watch, especially as the levels are filled with ladders, lifts, crates for cover and explosive barrels for pyrotechnics.

Unlike many other similar games, there are actually people playing Superfighters Deluxe online, and this longevity is a testament to its complex and yet powerful combat system, its many levels and many weapons. Eight players can fight each other in deathmatch, and the game can also split the band into several teams for a team deathmatch.

Most often it takes quite a while to kill someone, it’s not a single hit-kill as in most party games. Frequent crates drop, and when split open they reveal one of the (many) weapons.
#Superfighters game full#
The graphics and levels are simple yet full of details, reinforcing the cinematic vibe. However, I can imagine that it takes a lot of practice to reach that level of skill Superfighters Deluxe has a steep learning curve. That’s when I learned that our off-putting first impression was not because the game was bad, it was because we were terrible at it. Their movements were smooth, and they were showing off all the possibilities offered by the game to perform crazy moves, giving a very cinematic vibe to the game. You can see the result in the video accompanying this article: I certainly had my ass handed over to me, but some other players were incredibly impressive. Although it is possible to rebind keys, it’s not possible to access the mouse, neither for aiming nor for binding buttons! The controls are awful and complicated, and I was ready to dismiss this clunky mess… So complicated, so ineffective! Later on, I played alone and thought that the keyboard & mouse control scheme would be put to good use I couldn’t have been any more wrong. And then when it was time to use weapons, we lost it: right stick to switch weapons, not to aim! And there is a button to hold in order to take aim with the movement keys while standing in place. There is a lot to swallow, and our first minutes in-game were spent awkwardly button mashing to kill a baddie with bare fists.

The tutorial taught us to punch, kick, drop-kick, drop-punch, block, throw, hold and punch, hold and throw, roll, use items, tap a button to crouch and double-tap to climb down ledges, double-tap a movement key to run, then press crouch to dive. Gameplay videoĪs I mentioned in the introduction, the controls are quite peculiar. Five minutes after launching Superfighters Deluxe, my friends were already beating me! That is, with their controller: as the in-game controls were too difficult, it was much easier to hit me in real life. “I can try it out with my friends during our next single-screen multiplayer session.” Usually, party games should be picked up and enjoyed by complete beginners within a minute or two. I saw Superfighters Deluxe recommended several times in party game discussions.
